A chave simples para The First Berserker: Khazan Unveiled
Isso porque, apesar do deter características tais como combates punitivos e qual dependem natural do gerenciamento de estamina e ambientes usando Porreiro design e atalhos interessantes, eles não trazem todas as ferramentas de que ajudam a disparar personalidade ao game.
A gameplay parece amplamente a de Nioh, ao ponto do quase parecer 1 sucessor espiritual do game. Khazan tem acesso a 3 ESPÉCIES por armas: lança, espada grande e empunhadura dupla usando espada e machado, usando cada uma dessas armas tendo tua própria árvore por habilidades onde o jogador consegue montar builds completamente variados de modo a este precisamente tipo de arma.
Embora desafiador de modo a jogadores hardcore, ESTES 2 níveis de dificuldade e a variedade de mecânicas de combate e habilidades tornam o jogo atingível de modo a jogadores do todos ESTES níveis.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
Khazan conta com batalhas impressionantes contra inimigos e chefes desafiadores com padrões por ataque, fraquezas e habilidades variados. Essas batalhas exigem qual este jogador se adapte e aprenda rapidamente, desenvolvendo estratfoigias, um timing preciso e uma compreensãeste profunda do sistema por combate.
Não sei se isso foi por questão intencional por design ou resultado do um erro, contudo tenho a impressãeste do que muitos vãeste chegar nesse ponto da aventura e se sentir frustrados através “surpresa” que este estúdio preparou — porém vale a pena insistir um pouco para atravessar dela.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the The First Berserker: Khazan genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
This website is using a security service to protect itself from on-line attacks. The action you just performed triggered the security solution. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data.
You can email the sitio owner to let them know you were blocked. Please include what you were doing when this page came up and the Cloudflare Ray ID found at the bottom of this page.
Recomendo a aventura de modo a todos que procuram 1 game de proceder desafiante, com visuais do anime atraentes e 1 desempenho bom e de que nãeste vai “derreter” seu PC nos momentos mais intensos.
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right